{"id":2841,"date":"2013-07-08T12:49:14","date_gmt":"2013-07-08T16:49:14","guid":{"rendered":"http:\/\/blog.nccomputertech.com\/?p=2841"},"modified":"2013-07-08T12:49:14","modified_gmt":"2013-07-08T16:49:14","slug":"why-amds-next-gen-console-victories-are-a-big-win-for-pc-gamers","status":"publish","type":"post","link":"https:\/\/nccomputertech.com\/techtalk\/2013\/07\/08\/why-amds-next-gen-console-victories-are-a-big-win-for-pc-gamers\/","title":{"rendered":"Why AMD&#039;s next-gen console victories are a big win for PC gamers"},"content":{"rendered":"<section class=\"page\">Let the light shine on the next generation of consoles. Let Microsoft and Sony slug it out in an epic battle for the eyeballs of living-room gamers everywhere. Let the headlines sing about slightly tweaked gamepads and bundled Kinect sensors. Why? Because these consoles harbor a portentous secret: Beneath all the drama about <a href=\"http:\/\/www.techhive.com\/article\/2042501\/microsofts-xbox-one-turnaround-shows-gamers-fighting-the-future-not-embracing-it.html\" target=\"_blank\">online DRM<\/a> and <a href=\"http:\/\/www.techhive.com\/article\/2043454\/pincus-interruptus-microsofts-xbox-chief-to-run-zynga.html\" target=\"_blank\">executive shuffling<\/a>, AMD hardware sits at the heart of every single next-gen game console. <em>Every. Single. One.<\/em> (Yes, even the Wii U.)And because of this, the future has never looked brighter for PC gaming.<br \/>\nLet me explain.<\/p>\n<h2>Jaguar roars<\/h2>\n<figure class=\" large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/images.techhive.com\/images\/article\/2013\/06\/xbox_one_console_sensor_controller-100041264-large.png?resize=580%2C400\" width=\"580\" height=\"400\" border=\"0\" \/><figcaption>Microsoft\u2019s Xbox One console, like Sony\u2019s PlayStation 4, carries a semicustom x86-based AMD APU.<\/figcaption><\/figure>\n<p>Before we talk benefits, we have to talk hardware, briefly.<br \/>\nWhen you get down to brass tacks and silicon, the underlying hardware for both the Xbox One and the PlayStation 4 amounts to that of a midrange gaming PC: Each console rocks a <a href=\"http:\/\/www.pcworld.com\/article\/2037040\/amd-thinks-beyond-pcs-with-new-custom-chip-business-unit.html\" target=\"_blank\">semicustom AMD APU<\/a> consisting of eight \u201cJaguar\u201d x86 CPU cores sharing the same die as a next-gen Radeon graphics processor.<br \/>\nBut enough tech talk! For details, check out our more in-depth comparison of <a href=\"http:\/\/www.pcworld.com\/article\/2029138\/playstation-4-vs-pc-graphics-can-sony-even-compete-.html\" target=\"_blank\">PS4 vs. PC graphics<\/a>. This article is about the benefits we PC types\u00a0might gain from the x86 architecture that PCs and the next-gen consoles share.<br \/>\nAnd benefits we shall see. In fact, the Xbox One and PlayStation 4 aren\u2019t even out yet, and PC gamers are already starting to reap tangible benefits from those consoles\u2019 computerized cores.<\/p>\n<h2>Ports aplenty<\/h2>\n<figure class=\" large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/images.techhive.com\/images\/article\/2013\/06\/e3_ea_battlefield4-100041375-large.jpg?resize=580%2C326\" width=\"580\" height=\"326\" border=\"0\" \/><small class=\"credit\">EA<\/small><figcaption>Among the flood of top-tier games shown at E3, many titles, such as Battlefield 4, are coming to PCs and consoles alike.<\/figcaption><\/figure>\n<p>PC gamers are used to being second-class citizens. Sure, we get our share of MMOs (such as\u00a0<a href=\"http:\/\/www.techhive.com\/article\/257077\/e3_hands_on_with_the_world_of_warplanes_game.html\" target=\"_blank\">World of Warplanes<\/a> and <a href=\"http:\/\/www.techhive.com\/article\/246648\/ready_set_star_wars_the_old_republic_reviews_incoming.html\" target=\"_blank\">Star Wars: The Old Republic<\/a>) and complex real-time strategy games (like <a href=\"http:\/\/www.pcworld.com\/article\/2042939\/review-company-of-heroes-2-delivers-classic-rts-gameplay-on-the-eastern-front.html\" target=\"_blank\">Company of Heroes 2<\/a>) and the occasional gloriously detailed first-person shooter (hello, <a href=\"http:\/\/www.techhive.com\/article\/2029199\/crysis-3-review-savage-beauty-in-glorious-high-definition.html\" target=\"_blank\">Crysis 3<\/a>!). But in general, most big-name games have bypassed the PC to land on consoles and consoles alone.<br \/>\n\u201cIn the past, consoles have had very unique architectures compared to the PC,\u201d says David Nalasco, a technical marketing manager with Radeon\u2019s GPU business. This situation has made cross-platform development more difficult, and making a game for a single platform already takes a ton of time, effort, and moolah. And with all that said, Nalasco notes that the very nature of consoles makes them appealing to developers.<br \/>\n\u201cIf you\u2019re a game developer trying to get the most out of your platform, you\u2019re going to work on the one that\u2019s most straightforward\u2014the one you\u2019ve worked on for years and hasn\u2019t changed, and has a huge install base,\u201d he says.<br \/>\nHence, the PC\u2019s aura of neglect. But with x86 blood now coursing through every platform\u2019s virtual veins, those days may be ending.<\/p>\n<aside class=\"pullquote\"><q>\u201cIndie developers asked, \u2018What do I have to do to develop Xbox One games?\u2019\u201d Moorhead says. \u201cMicrosoft\u2019s response was, \u2018Learn how to code for Windows 8.\u2019 That says\u00a0everything\u00a0right there.\u201d<\/q><\/aside>\n<p>As I said, it costs a lot of money to make a top-notch video game, so developers have a strong incentive to get those games in front of as many potential buyers as possible. The shared x86 architecture makes it easier to port games from consoles to PCs.<br \/>\nAnd at this June\u2019s E3 conference\u2014the annual blockbuster gaming-industry convention where the best and brightest games are trotted out\u2014most of the triple-A titles announced for the Xbox One and PlayStation 4 were <a href=\"http:\/\/www.pcworld.com\/article\/2041314\/12-pc-gaming-gems-hidden-among-the-consoles-at-e3.html\" target=\"_blank\">announced for PCs, too<\/a>. We saw\u00a0The Crew and Titanfall, as well as PC bastions like The Witcher 3. Thanks, x86!<br \/>\n\u201cI think we\u2019ll see much easier leveraging of work between consoles and PCs,\u201d says Patrick Moorhead, founder and principal analyst at Moor Insights and Strategy.<br \/>\nThat work isn\u2019t limited to hardware, either.<br \/>\n\u201cOne very important statement that Microsoft made last week [at Build] was when indie developers asked, \u2018What do I have to do to develop Xbox One games?\u2019\u201d Moorhead says. \u201cMicrosoft\u2019s response was, \u2018Learn how to code for Windows 8.\u2019 That says everything right there.\u201d<\/p>\n<h2>Ports aplenty, part deux<\/h2>\n<figure class=\" large\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" alt=\"\" src=\"https:\/\/i0.wp.com\/images.techhive.com\/images\/article\/2013\/02\/crysis3_fields_trainyard-100026501-large.png?resize=580%2C326\" width=\"580\" height=\"326\" border=\"0\" \/><small class=\"credit\">Crytek<\/small><figcaption>Thanks to the x86 APU in consoles, Moorhead says, the future of PC games is more Crysis 3 than *shudder* Crysis 2. <\/figcaption><\/figure>\n<p>Okay, the future of PC gaming looks bright\u2014but don\u2019t console ports suck? They\u2019re always buggy, and they never look as good as good as native PC games, right? So is a flood of ports really worth getting excited about?<br \/>\nIn this case, yes. We\u2019re starting to get theoretical here, but the presence of a Radeon CPU and GPU in each and every console promises to make it easier for developers to optimize their games for the PC. Better optimization means better graphics and performance.<br \/>\nNalasco points to the performance of the latest console games as testament to what extreme optimization can provide. The current console designs are seven years old and have a fraction of the power of modern-day gaming PCs, yet still pump out fairly impressive graphics.<br \/>\n\u201cThe opportunity that we see is to get that fit and level of optimization, or something close to it, in PC games,\u201d Nalasco\u00a0says. \u201cIf you\u2019re developing a game or a game engine and want to port it over to the PC, you don\u2019t have to start over from scratch with your optimization. You\u2019re starting from a base that has CPU cores that are much more similar, GPU cores that are much more similar, and other feature sets that are much more comparable.\u201d<\/p>\n<aside class=\"pullquote\"><q>\u201cThe PC will keep growing, but the consoles will give us that next bump,\u201d Tamasi said. \u201cDevelopers can now build really awesome content that can then scale to the PC.\u201d<\/q><\/aside>\n<p>AMD representatives stress that the company will continue pushing the envelope on PC hardware, but say that games created for the x86-based consoles will hold up well years down the line thanks to their optimizations.<br \/>\nOf course, you\u2019d expect an AMD representative to say that\u2014but Nvidia SVP Tony Tamasi said something very similar at <a href=\"http:\/\/www.theverge.com\/2013\/6\/12\/4421944\/nvidia-says-xbox-one-and-playstation-4-are-great-news-for-gaming-pcs\" target=\"_blank\">his company\u2019s E3 press conference<\/a>.<br \/>\n\u201cThe PC will keep growing, but the consoles will give us that next bump,\u201d Tamasi said. \u201cDevelopers can now build really awesome content that can then scale to the PC.\u201d<br \/>\nIf it\u2019s weird hearing Nvidia saying somewhat positive things about consoles powered by its rival, consider that AMD\u2019s inclusion in consoles can benefit the general PC-gaming industry, not just AMD. Both <a href=\"http:\/\/www.bit-tech.net\/news\/gaming\/2013\/06\/28\/directx-11-2\/1\" target=\"_blank\">Microsoft<\/a> and <a href=\"http:\/\/www.geek.com\/games\/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364\/\" target=\"_blank\">Sony<\/a> have announced that their consoles will support the industry-standard DirectX 11 programming language.<br \/>\n\u201cIf you\u2019re truly writing Xbox One games to DirectX, I don\u2019t know why AMD would necessarily gain an advantage over Nvidia, and I don\u2019t know why developers would write anything [AMD] proprietary to their console games,\u201d Moorhead says.<br \/>\nIn other words: Yay for everybody. And Moorhead, who was a longtime PC-industry executive before founding his analytical firm, agrees with the optimistic optimization assessment that both AMD and Nvidia tossed out.<br \/>\n\u201cYou\u2019ll see a lot more games that have been optimized better,\u201d he says. \u201cYou\u2019ll be less likely to see a console port with crummy graphics,\u201d even though the next-gen consoles already lag behind truly top-end gaming rigs in graphics performance.<br \/>\nI can dig it.<\/p>\n<h2>Multiple threads<\/h2>\n<p>But with all that said about DirectX and Nvidia, AMD\u2019s newfound home among the consoles has the potential to give AMD some big advantages when it comes to PC hardware.<br \/>\nFull Story: <a href=\"http:\/\/www.pcworld.com\/article\/2043545\/why-amds-next-gen-console-victories-are-a-big-win-for-pc-gamers.html\" target=\"_blank\">PCWorld<\/a><br \/>\n<\/section>\n","protected":false},"excerpt":{"rendered":"<p>Let the light shine on the next generation of consoles. Let Microsoft and Sony slug it out in an epic [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,10],"tags":[61,403,408,409],"class_list":["post-2841","post","type-post","status-publish","format-standard","hentry","category-hardware","category-technology","tag-amd","tag-games","tag-gaming-consoles","tag-gaming-pc"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/papNkV-JP","jetpack-related-posts":[{"id":9890,"url":"https:\/\/nccomputertech.com\/techtalk\/2024\/12\/08\/49-years-of-video-game-consoles-in-10-minutes\/","url_meta":{"origin":2841,"position":0},"title":"49 Years Of Video Game Consoles in 10 Minutes","author":"NCCT","date":"December 8, 2024","format":false,"excerpt":"https:\/\/youtu.be\/27_xEN5srVI Believe it or not, the home video game console has been around for nearly 49 years. 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Let's take an in-depth view of Atari's console history from 1975 until their final days in 1996. We will dive into the businessmen, engineers, programmers, and companies involved in the rise and fall\u2026","rel":"","context":"In &quot;Hardware&quot;","block_context":{"text":"Hardware","link":"https:\/\/nccomputertech.com\/techtalk\/category\/hardware\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/img.youtube.com\/vi\/xCP1Ld6NX-w\/0.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":9936,"url":"https:\/\/nccomputertech.com\/techtalk\/2025\/05\/16\/nvidia-is-at-it-again-more-crumbs-for-gamers\/","url_meta":{"origin":2841,"position":2},"title":"NVIDIA is at it again&#8230; More &#8220;crumbs&#8221; for gamers&#8230;","author":"NCCT","date":"May 16, 2025","format":false,"excerpt":"https:\/\/youtu.be\/cBeQWEtBB0k 5060 and 5060Ti Rumors seem to be very plausible... and if these rumors are true then you should avoid them at all costs...","rel":"","context":"In &quot;Hardware&quot;","block_context":{"text":"Hardware","link":"https:\/\/nccomputertech.com\/techtalk\/category\/hardware\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/img.youtube.com\/vi\/cBeQWEtBB0k\/0.jpg?resize=350%2C200","width":350,"height":200},"classes":[]},{"id":9816,"url":"https:\/\/nccomputertech.com\/techtalk\/2024\/11\/11\/hw-news-battlemage-lives-9800x3d-flipped-cache-valves-deck-2-thoughts\/","url_meta":{"origin":2841,"position":3},"title":"HW News &#8211; Battlemage Lives, 9800X3D Flipped Cache, &#038; Valve&#8217;s Deck 2 Thoughts","author":"NCCT","date":"November 11, 2024","format":false,"excerpt":"https:\/\/youtu.be\/YIEJJWnXEC0 In HW News this week, Intel's Battlemage makes an appearance, its 12th Gen Alder Lake CPUs are on fire sale, the 9800X3D is rumored to have flipped cache, and Valve has thoughts on not iterating Steam Decks annually. 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